How to Make Ammo Apear Again in Roblox Phantom Force to Fix
For shotgun ammunition, run across Shotgun Armament Types.
Contents
- 1 Armor Piercing
- 1.ane History
- 1.2 In-Game
- one.3 Usage & Tactics
- ii Super Armor Piercing
- two.1 History
- two.two In-Game
- 2.3 Usage & Tactics
- three Hollow Betoken
- 3.1 History
- 3.2 In-Game
- three.3 Usage & Tactics
- 4 .223 Remington
- 4.1 History
- 4.2 In-Game
- four.3 Usage & Tactics
- five Special
- v.1 History
- five.2 In-Game
- 5.three Usage & Tactics
- 6 Tracerless
- 6.one History
- 6.2 In-Game
- 6.iii Usage & Tactics
- 7 Rat Shot
- 7.1 History
- 7.ii In-Game
- 7.3 Usage & Tactics
- 8 Trivia
Armor Piercing
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Changes your ammunition to green tipped armor piercing rounds. Increases bullet penetration (+50%) only reduces range (-50%) and suppression (-fifty%).
–In-game clarification
Armor Piercing | |
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Attachment Type | Ammo |
Kills Required | 1000 |
Annotation | Unavailable for Shotguns and Sniper Rifles |
History
While armor-piercing shells had been around since the 1860s that were designed to defeat heavily armored ironclads, and had existed in the grade of 'K' bullets since WW1, it was not until around WW2 that armor-piercing ammunition for pocket-sized arms was issued in much greater numbers. For modest arms, bullets were cast in either hardened steel, tungsten, or tungsten carbide, although depleted uranium has been used in larger-scale weapons such equally autocannons.
In-Game
Armor Piercing (AP) is a type of ammunition located in the 'Ammo' category. Like all not-shotgun ammo types, AP rounds do not accept a visual model. Nevertheless, when equipped, your weapon projectile's tracers color volition be inverse from red to green.
Statistics | Multipliers (actual values) |
---|---|
Maximum Damage Range | ×0.v |
Bullet Penetration | ×1.5 |
Suppression | ×0.5 |
Usage & Tactics
As the proper name suggests, any weapon with this attached tin pierce through thicker barriers than it could usually. On maps with sparse cover, such as Warehouse, this can greatly improve weapon functioning. On weapons like the M60 that already feature impressive penetration, the extra heave makes it even easier to perform wallbangs. Still, shut-quarters operation suffers. AP should be applied to weapons that demand more penetrative performance similar personal defence force weapons . It is also recommended to use AP on guns with a consistent shot to kill such as the SCAR-L, L85, G36, and AG3 as it does not affect the range of certain shots to kill
Super Armor Piercing
This commodity is under construction and is in an incomplete country.
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For 5.45x39mm firearms. Changes your ammunition to blood-red tipped super armor piercing rounds. Vastly increases bullet penetration but harshly cuts at range and suppression.
–In-game description
Super Armor Piercing | |
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Attachment Blazon | Ammo |
Kills Required | 3050 |
Note | Only available for guns with the 5.45x39mm armament blazon |
History
The development of armored vests of the 21st century demanded better armor piercing rounds for the relatively new Russia. Thus the 7N24 was created, information technology was an upgraded version of the standard 7N10. It contains a stub cone nosed penetrator made of tungsten carbide, allowing further penetration against modern armor, however its cadre fabric increased its weight from the 3.6 g, from the previous 7N10, up to four.2 grams.
Experimental rounds such as 7N39 prove to be more than effective, however, there are yet to be manufacture.
In-Game
S. Armor Piercing (SAP) is a type of ammunition located in the 'Ammo' category. Like all non-shotgun ammo types, SAP rounds practice non take a visual model.
Statistics | Multipliers (bodily values) |
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Maximum Impairment Range | ×0.25 |
Bullet Penetration | 3 (stock-still value) |
Suppression | ×0.two |
Usage & Tactics
Every bit the name suggests, any weapon with this attached can pierce through thicker barriers than it could normally. On maps with thin encompass, such as Warehouse, this tin greatly improve weapon operation. This can be used on guns with less penetration to match penetration depths of guns such every bit the M60. This significant boost makes it even easier to perform wallbangs. However, close-quarters performance suffers. Super Armor Piercing should exist applied to weapons that take this attachment bachelor, specially if it has depression base penetration.
Hollow Point
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Changes your ammunition to hollow point rounds. Increases damage (+xx%) and suppression (+10%), but reduces range (-10%) and headshot multiplier (-16.67%).
–In-game description
Hollow Betoken | |
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Attachment Type | Ammo |
Kills Required | 2000 |
Note | Unavailable for Shotguns and Sniper Rifles |
History
Hollow bespeak rounds were created in the 19th century and were sold as "limited" bullets. These were cast entirely in a soft lead alloy. In the 1890s, British handgun cartridge designs included hollow points, and were called "manstoppers." In 1898, in the Hague Convention, hollow points were banned in international warfare upon the conclusion that it violated the laws of state of war. However, hollow point bullets see frequent apply in civilian and law enforcement arsenals as a guarantee that whoever is shot will become incapacitated. They are also less likely to hit bystanders from over-penetrating or ricocheted bullets.
In-Game
Hollow Betoken (HP) is a type of ammunition located in the 'Ammo' category. Like all non-shotgun ammo types, HP rounds practice non accept a visual model. However, when equipped, your weapon projectile's tracers color will be changed from red to blue.
Statistics | Multipliers (actual values) |
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Maximum Harm | ×ane.2 |
Maximum Harm Range | Varies (x0.5~x1.five) |
Minimum Damage | ×0.viii |
Minimum Damage Range | ×0.9 |
Headshot Multiplier | ×five/6 |
Body Multiplier | ane (fixed value) |
Bullet Penetration | ×0.five |
Suppression | ×1.05 |
Usage & Tactics
Hollow Signal ammunition dramatically shifts the performance of a weapon, making it far more powerful in close quarters. The maximum damage of a weapon is multiplied by 1.ii, which can make weapons like DMRs and LMGs deal quite a lot of impairment up close. This comes at the cost of ranged damage and the headshot multiplier. Weapons that rely on a trunk multiplier to bargain more harm may suffer from using Hollow Point ammunition, as it is always set to ×1. High damage weapons such as the SA58 SPR stand to get more lethal with Hollow Indicate. Using that weapon as an instance, the damage goes from 48->30 to 57.59->25. The headshot multiplier goes from ×2.ten to ×ane.75. The range goes from forty->180 to forty.57->162 studs. With Hollow Points, the SA58 SPR maintains a 4SK at whatsoever range, simply information technology can no longer 2SK to the head at whatsoever range. Nevertheless, it can now 1SK to the head inside of the 40-stud effective range.
.223 Remington
This commodity is under construction and is in an incomplete land.
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Civilian version of the 5.56x45mm NATO military round. Typically has less power. Less recoil for ameliorate accurateness for decreased damage and bullet speed.
–In-game description
.223 Remington | |
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Attachment Type | Ammo |
Kills Required | 500 |
Note | Simply available for guns that use v.56x45mm NATO. |
History
.223 Remington is a burglarize cartridge developed in 1957 for the ArmaLite AR-xv. In 1964, the ArmaLite AR-xv was adopted past the United States Army (with a full-auto feature) designated the M16A1. The .223 round was considerably lighter than the previously used 7.62x51mm cartridge.
Its origins lie in this call from the The states Regular army for a lighter rifle round. Remington began evolution for a round based off of .22 Long Rifle, and designated it .222 Special. After some consideration, it was renamed .223 Remington. The military version of the cartridge used a 55-grain full metallic jacket and was designated the M193. Belgian FN Herstal had made some improvements to .223 Remington, including increasing pulverisation load to 62 grains and constructing the tip out of steel. In 1970, NATO began searching for a lighter standard rifle cartridge, and FN's 5.56x45mm SS109 round was adopted.
Curiously, although it is conventionally less powerful, .223 Remington volition fragment out to further ranges than 5.56x45mm NATO, increasing effective range and wounding potential.
In-Game
.223 Remington is a type of armament located in the 'Ammo' category. Similar all non-shotgun ammo types, .223 Remington rounds do not have a visual model. .223 Remington is able to exist used on most 5.56x45mm guns.
Statistics | Multipliers (actual values) |
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Maximum Damage | ×0.95 |
Minimum Damage | ×0.9 |
Muzzle Velocity | ×0.9 |
Photographic camera Kick (All) | ×0.85 |
Weapon Recoil Damping | ×1.05 |
Usage & Tactics
.223 Remington is all-time applied at shut to medium range, as it lowers velocity and damage, but also decreases camera kick and recoil. Information technology is best used on rifles with a higher RoF (charge per unit of fire), such as the M16A3 and M4A1, as information technology reduces recoil phenomenally in-turn for a slight damage reduction, which is countered past the higher rate of fire.
Due to .223'southward recoil reducing abilities, it makes most sense to put information technology on guns with loftier recoil, every bit .223 will more heavily reduce recoil. This allows guns such as the M231 to be more precise, with a more than tameable vertical recoil. On the other terminate of the recoil spectrum, .223 tin can also be put on guns that are already very stable, such as the M16A3 and SCAR-L, to become very viable choices as practically 'recoilless weapons.' On the M16A3, M16A4, M4, M4A1, M231, SCAR PDW, K2, K1A, and L86 LSW, .223 Remington gives them extended magazines.
Special
This article is nether construction and is in an incomplete state.
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Specialty ammo made for the .45 caliber with the intent of more controllable power. Less recoil for greater accurateness for decreased damage and bullet speed.
–In-game clarification
Special | |
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Attachment Blazon | Ammo |
Kills Required | 500 |
Note | Only available for guns that use .45 ACP. |
History
To be added.
In-Game
Special is a type of ammunition located in the 'Ammo' category. Like all non-shotgun ammo types, Special rounds do non accept a visual model. Special is able to be used on .45 ACP guns. A variant known every bit .44 Special is also available for the Desert Eagle L5.
Statistics | Multipliers (bodily values) |
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Maximum Damage | ×0.95 |
Minimum Damage | ×0.9 |
Muzzle Velocity | ×0.85 |
Camera Kick (Hip) | ×0.875 |
Camera Kick (Sight) | ×0.ix |
Weapon Recoil Damping | ×i.1 |
Usage & Tactics
The special armament type gives the firearm less power and muzzle velocity, in exchange for less recoil. This ammunition type is not necessary, as long as you can easily control recoil. However, if you are unable to control recoil well, using this may be effective in your playstyle, but you must recall looking at it'south damage model afterwards. This is not recommended if it will reduce shots to impale. Withal, depending on whether you consider torso shots or limb shots, you might have dissimilar results when using this attachment. A good dominion of thumb is half torso shots and half limb shots. This ammunition type should not be purchased with credits, as it will, in most cases, be more than cost-effective when unlocking information technology via kills.
Tracerless
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Ammo that volition brand your tracers less visible when firing.
–In-game description
Tracerless | |
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Zipper Type | Ammo |
Kills Required | 2950 |
Annotation | Not Available on shotguns |
History
Equivalent to dim tracer rounds, used with night vision equipment. Rounds are hard to see with the middle as a issue, but prove up on clearly on night vision devices. Purely tracerless ammunition is known equally ball ammo, just considering that the in-game ammo has barely visible bullets, dim tracers fit the function amend, as 1 cannot directly meet brawl ammo travel.
In-Game
Tracerless is a type of armament located in the 'Ammo' category. Similar all non-shotgun ammo types, Tracerless rounds do non have a visual model. However, when equipped, your weapon projectile's tracers will become less visible.
Statistics | Multipliers (bodily values) |
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Weapon Recoil Damping | ×0.95 |
Hipfire Spread Damping | ×0.95 |
Weapon Recovery Speed | ×0.95 |
Bullet Tracer Opacity | ×UNKNOWN |
Usage & Tactics
Tracerless rounds tin be used to gain a slight reward when trying to be stealthy. Tracerless ammo makes bullet tracers less visible, though slightly decreases accuracy. This ammo type tin be a hit-or-miss, as most players usually exercise not sentinel for tracers.
Rat Shot
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Pitifully weak multi projectile beat designed to be fired from a .22lr firearm.
–In-Game Description
Rat Shot | |
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Attachment Type | Ammo |
Kills Required | 7500 |
Notation | Bachelor on the Null 22, M1911, and Škorpion vz. 61. |
History
Snake shot (as well known as Rat shot or Dust shot) is a standard cartridge converted to load small lead shot, and is typically used to shoot small pests at shut range. Common cartridge conversions include .22 LR, .45 ACP and 9mm NATO.
In-Game
Rat Shot is a type of armament located in the 'Ammo' category. Similar all not-shotgun ammo types, Rat Shot rounds do not have a visual model.
Statistics | Attachment Values |
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Penetration Depth | 0 |
Hip Choke | 2.1 |
Aim Asphyxiate | 1.eight |
Crosshair Size | 26 |
Maximum Impairment | seven.5 |
Minimum Damage | 2 |
Number of Pellets | four |
Reserve Ammo | 100 |
Usage & Tactics
Rat shot can exist put on the ZIP 22 to convert it into a 4-pellet shotgun that is but effective just at very close quarters. This tin also exist put on the Škorpion vz. 61, as well every bit the M1911. Recommended simply for people with fast trigger fingers except for the Škorpion vz. 61, as it is an automatic gun.
Trivia
- Different types of ammunition was released on January 21, 2018 as a part of the Wintertime Update.
- Armor Piercing used to give weapons ane.ii Trunk Multiplier. This was nerfed.
- The update was chosen 'YOLO ammo types', implying that the developers had not tested the attachments, as they didn't make an appearance in the Examination Place and the devs asked for feedback on the loading screen.
- Community backfire was particularly tearing upon their introduction due to them breaking a lot of weapons in terms of power and rest.
- Previous attachments in the CTE were similar in methodology, albeit not every bit generic.
- On January 24, 2018, the ammunition types caused some players to rank reset to 20. They only have lost their rank and not other data.
- The .223 Remington ammo type was released on Apr 1, 2020, as a function of the April Fools Update.
- In Update iv.0.0, the Hollow Bespeak fire color changed to a blueish-purplish color.
- In Update iv.13.0, armament types were forked to their own category of attachment.
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Optics | <2.0x Magnification | Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight |
2.0x to 3.0x Magnification | Anti-Shipping Irons - Extended Stock - Hensoldt 3x Sight - Malcolm 3x Scope | |
>3.0x Magnification | PM II - PU-one Scope - Remington Irons - PSO-ane Scope - PSO-1M2 Telescopic | |
Barrel | Wink and Audio Suppression | Suppressor - R2 Suppressor - Flash Hider - ARS Suppressor |
Recoil Management | Compensator - Muzzle Brake - Halbek Device - Loudener - Cage Booster | |
Barrel Modification | Remove Suppressor - CTAR Butt | |
Underbarrel | Grips | Folded Grip - Vertical Grip - Potato Grip - Angled Grip - Skeleton Grip |
Miscellaneous | Flashlight - Laser - Green Laser - Blue Laser - 35rd Box Mag - Tri Laser | |
Other | Aiming Aids | Flashlight - Laser - Dark-green Light amplification by stimulated emission of radiation - Blue Light amplification by stimulated emission of radiation - Tri Laser - Ballistics Tracker |
Recoil Adjustment | Extended Stock - Collapsible Stock - K Stock - Raffica Stock - KAC Stock | |
Backup Sights | Canted Delta Sight - Canted Iron Sight | |
Magazines | 20rd Drum - 33rd Mag - Extended Magazine - Pro Mag | |
Ammo | Regular Ammunition | Armor Piercing - Hollow Point |
Shotgun Ammunition | Flechette - Birdshot - Rubber Pellets - Slugs | |
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Source: https://roblox-phantom-forces.fandom.com/wiki/Ammunition_Types